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  1. Urvogel Games, LLC is raising funds for SAURIAN - An open world dinosaur survival experience on Kickstarter! Saurian is a video game project focused on living as a dinosaur in a dynamic open world through intense, survival-based gameplay.
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  5. Sep 08, 2017 Saurian Game Demo Download for Windows PC. Saurian Game Demo is a survival simulation game set in an open world environment in which the player takes control of. Find Saurian software downloads at CNET Download.com, the most comprehensive source for safe, trusted, and spyware-free downloads on the Web.
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Saurian is an independent video game project focused upon creating the finest commercially available dinosaur simulation utilizing the Unity 3D game engine and drawing on peer reviewed research and consultation with leading experts to ensure our dinosaurs are as accurate as current knowledge allows.

Saurian is a survival-simulation experience about living the life of a dinosaur. Starting from the egg, you must survive to adulthood amidst the perilous Hell Creek ecosystem of 66 million years ago, meticulously reconstructed with the help of professional paleontologists.

Tom Parker

Lead Designer/Primary Research/Animator

Tom Parker is a 27 year-old Zoology & Computer Science graduate interested in the public outreach of zoology, conservation & vertebrate palaeontology. Palaeoillustrator & educational game developer. Also a devotee of heavy music and Australian rules football.

RJ Palmer

Concept Artist/Big Deal

RJ Palmer is a 27 year-old concept artist and illustrator from California, based in Burbank. He specializes in creature design for film and video games and his art has been featured the world over. Though he spends most of his time drawing and being harassed by his cat, Scooch.

Chris Lomaka

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3D Artist

After working on a historically accurate Las Vegas, a historically accurate Middle Earth, a historically accurate Salem MA, and historically accurate Halo 4 and 5, Chris joins the team for doing historically accurate Mesozoic Hell Creek environments. True story.

Christian Masnaghetti

3D Artist/Graphic Artist/Concept Artist

Chris is a 27 year-old Industrial Designer working as 2D/3D generalist. If not at work, he's probably riding one of his bikes. Excelling in dinosaur illustration, Chris was recruited to draw the animals no one wanted to.

Henry Meyers

Programmer

Henry Meyers graduated with a BA in Computer Science from Bard College in 2015, and is particularly interested in AI-based emergent narratives in games. He is also an occasional musician.

Alejandra Soto-Sauceda

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Programmer

Alejandra graduated with a BS in Multimedia Production Engineering in 2011. She has a passion for games that can make a positive impact on the world, and a deep love for Corgis.

Jake Baardse

3D Artist/Animator

Jake Baardse is a highly accomplished dinosaur sculptor. With his ample knowledge of 3D software, Jake was brought on to realize the vision of Saurian. Even at a young age he knew his passion for dinosaurs would tempt him away from the inviting bosom of McDonalds' minimum wage.

Francisco Godinho

Sound Designer/Composer

Vouches never to use a Wilhelm Scream as a pterosaur mating call. This is his only photo that isn’t the standard “electronic musician looking grim at things.”

Michael 'Xane' Lesniowski

Programmer

Michael Lesniowski graduated with a Bachelor of Science in Computer Information Systems. A palaeoenthusiast with an eminent passion for maniraptorans of past and present, casual birder and wildlife photographer. Is actually a Deinonychus in disguise.

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The Isle is an open-world multiplayer dinosaur sandbox game that will feature several different user created game modes.

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The first game mode being developed is an open-world survival experience where players will choose to play as one of three human factions; Rangers, Mercenaries or Poachers. They will face off against the primeval inhabitants of The Isle with superior fire power and technology, relying on their wits to survive the hostile environment and their force of will to endure. Braina pro serial key and username.

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Playing as one of the indigenous prehistoric creatures gamers can form groups, explore The Isle, establish bases, create packs, discover data logs left by Project Lazarus and compete for the DNA left behind by those responsible for creating The Isle.

The Isle features a non-linear narrative told strictly through the environment. Hidden locations and ancient artifacts will be dynamically created on The Isle revealing the how and why of The Isle. Players will need to work together to uncover all of the secrets of The Isle. Discovering these locations and artifacts will unlock several key plot devices which will further the communal narrative forward.

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Development of The Isle has been ongoing for over a year and we’re in the final stretch before having it at a state ready for public play. The Isle is still in an early (Alpha) stage of development but we are happy with the course it is on.