Metroid Prime 1 Iso

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Metroid Prime is a video game developed by Retro Studios and Nintendo for the Nintendo GameCube.It is the first 3D game in the Metroid series, the fifth main installment, and the first of the three part Metroid Prime storyline. Description: Download Metroid Prime ROM/ISO for the Gamecube. The game ROM file comes in ISO format. Metroid Prime is a Action/First Person Shooter/Third Person Shooter video game published by Nintendo released on November 18, 2002 for the Gamecube. Download the game Metroid Prime Trilogy USA ISO for Nintendo Wii. This is a list of version differences in games of the Metroid series, including regional, cultural and revisional differences. 1 Metroid 1.1 FDS to NES 1.2 Nintendo GameCube 1.3 Game Boy Advance 1.4 Gallery 2 Metroid II: Return of Samus 2.1 Nintendo 3DS Virtual Console 3 Metroid Fusion 3.1 Gallery 4 Metroid Prime 4.1 0-01 US Player's Choice 4.2 Japan 4.3 PAL 4.4 0-02 US Player's Choice 4.5 New. Metroid Prime – Action Replay Codes US The following are known Action Replay Codes for Metroid Prime on Nintendo GameCube (GCN). Version 1.0 Codes Master Code – Must Be On A8Y0-9P2B-AHG6Z FFD1-HMDG-4VAA4 VU90-GH61-40UQ1 TWGR-PYWY-898BQ E9FZ-A3QA-YCERP G3K2-4ZJG-UYRTH Q484-9NKD-6C9EG ECZQ-827T-WUCPE E9FZ-A3QA-YCERP Master Code #2 – Must Be On 2VRX-QNW3-UX7UH 7HFR-GGC2-WAPNT RB26-E7H5.

Metroid Prime (PC Emulation) receives a full HD Texture Pack Resetera forum user Collige has created an HD Texture pack, via A.I. Devil may cry 4 full game download for android. Neural network program ESRGAN, that retexturizes the entire GameCube (GameID GM8E01) version of Metroid Prime for the PC Dolphin emulator. Super Metroid USA rom for Super Nintendo (SNES) and play Super Metroid USA on your devices windows pc, mac,ios and android! ISO download page for the game: Metroid Prime (GameCube) - File: Metroid Prime (USA) (v1.02).torrent - EmuRoms.ch.

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Metroid Prime

Developer(s)Retro Studios
Publisher(s)Nintendo
SeriesMetroid, Metroid Prime
Platform(s)GameCube
Release date(s)NA November 17, 2002
JP February 28, 2003
EU March 21, 2003
AUS April 3, 2003
Genre(s)First-person action-adventure, First-person shooter, Action-adventure
Mode(s)Single-player
Input methodsGameCube Controller, Game Boy Advance
Compatibility4
Playable
GameIDsGM8P01, GM8E01, GM8J01
See also.

Wii Version
Trilogy Version
Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

Metroid Prime 1 Iso

Metroid Prime is a video game developed by Retro Studios and Nintendo for the Nintendo GameCube. It is the first 3D game in the Metroid series, the fifth main installment, and the first of the three part Metroid Primemusic studio for mac free download storyline.

Despite taking place in the first person view, Metroid Prime is classified by Nintendo as a first-person adventure rather than a first-person shooter, due to the large exploration component of the game and its precedence over combat. As with all Metroid games, players solve puzzles, perform platform jumps, and fight enemies in a large, open ended world. Along the way, the player finds power ups that improve her abilities, and clues about the mystery of the planet. The story is told organically; the story is revealed through scan logs, allowing the player to dive into the story or ignore it as they see fit.

An updated version exists for the Wii as part of the Metroid Prime: Trilogy; which also contains the sequels Metroid Prime 2: Echoes and Metroid Prime 3: Corruption.

Metroid
  • 1Emulation Information
  • 2Problems
  • 3Enhancements
  • 4Configuration

Emulation Information

Shader Compilation Stuttering

Metroid Prime (GC) is one of the most susceptible titles to shader compilation stuttering. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation; a pause that does not exist on the consoles. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur.

Since 5.0-4869, this problem can be solved by enabling ubershaders. Changing GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again. Since 5.0-6461, Dolphin caches shader pipeline UIDs independently of the video backend and compiles them on game start. This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes aren't made to Dolphin's actual shader pipeline. These shaders are compiled in the background when the game starts, which may cause stuttering for a short period. Enable Compile Shaders Before Starting to avoid this.

Problems

Raindrop Effects

Techstream download with key. Raindrops will have varying degrees of corruption, usually sporting a black line that can take up half of the actual raindrop. To fix, disable Store EFB Copies to Texture Only.

Enhancements

16:9 HUD Mod

NA 16:9 Aspect Ratio Culling Fix

Like many games, to optimize performance, objects outside view are not rendered (this is called 'frustum culling'). In 16:9, you can see culling on the sides of the screen (because you see more than what you are supposed to). Here's an AR Code that fixes it. It simply makes the frustum larger. Make sure to turn on Widescreen Hack when using this. This code only works for the NTSC version 1.00 of the game. Source: https://m2k2.taigaforum.com/post/metroid_prime_hacking_research_1196.html

16:9 Aspect Ratio Culling Fix Alternative

If you don't have the version 1.00 of the game, you can try this Gecko Code. Disable the Dolphin Widescreen Hack before using. This Code works for any region of the game but some users experience crashes using it and the EU title.

VR Culling Fix

In VR, culling needs to be disabled completely and this is the Gecko code to do that. This code only works for the NTSC version 1.00 of the game.

HD Textures

Metroid Prime Trilogy - HD Interface Textures. This texture pack works with the Trilogy and the standalone GameCube/Wii titles.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

ConfigSettingNotes
Shader CompilationAsynchronous (Ubershaders)Fixes stuttering
Store EFB Copies to Texture OnlyOffRender rain effect correctly

Version Compatibility

Metroid Prime 1 Gamecube Iso

Metroid prime 1 iso download

The graph below charts the compatibility with Metroid Prime since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13248(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6569Windows 7AMD Phenom II X4 @ 3.7GHzATI Radeon HD 5770Great, but heavy FPS drops in some places
r6569Windows 7AMD Phenom II X2 550 3.1GHzATI Radeon HD 4850Playable: 30-60FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration
r7338Windows 7Intel Core i5 @ 2.53GHzNVIDIA GeForce 330MIt runs great, though when heavy particles kick in, it gets a little sluggish, but recovers.Rymar
r7417Windows 7Intel Core 2 Duo E6750 @ 2.66GHzNVIDIA GeForce GTX 460It started when i loaded it the first time. After saving in the first level, it only plays audio and shows a black screen. I can´t play it anymore.AssAsSin
r7647Windows 7Intel Core i7-2600 @ 3.4GHzNVIDIA GeForce GTX 580Crashes in 'Temple Entryway' (Phendrana Drifts) after you get the wave beam, when you go back to Phendrana Shorelines. Forced passage. Seems to freeze when loading the next location data, in the middle of the corridor.
r7661Windows 7Intel Core 2 Quad 9550 @ 3.2GHzAMD Radeon HD 6950Great, no significant performance drops so far, sound problems sometimes
r7670Windows 7Intel Core i5-2500K @ 4.1GHzAMD Radeon HD 6850Runs perfectly fine. There still is glitches along the edges of the screen using 'stretch to window'.MegaJump
r7719Windows 7Intel Core i5-2500K @ 3.4GHzNVIDIA GeForce GTX 560 TiDX11, 1920x1080, 3x Native, 2x AA. Game runs smoothly at 60FPS at almost all times. Audio popping and crackling problems persist, but the frequency of audio errors appears to be drastically reduced when using XAudio2. Occasionally sound effects will drop out for a bit or fail to play. FPS drops immensely when splashing into water, and when looking upwards at rain droplets in large rooms.Helvetica
3.0-153Windows 7AMD Phenom II X4 @ 3.4GHzNVIDIA GeForce GTX 460Used Recommended Configuration; Fullspeed 60FPS, Audio still cracks and pops (happens when pressing digital type controls e.g. D-Pad, A, B) extreme framerate drop 95%+ when water droplets get on HUD (but does not happen from visor being covered in condensation), same effect from Arm Cannon overheat smoke and when falling in water. Some rooms cause framerate drops, not sure why yet. Sometimes when using the Scan Visor framerate will drop to 20-21FPS, not sure why yet.AnonMX
3.0-201Windows 7Intel Core 2 Duo P8700 @ 3GHzNVIDIA GeForce GT 220MUsed Recommended Configuration with 4xAA. Very little audio popping. Speed was mostly good, dropped to 60s% in some areas due to weak GPU (overclocking GPU helped). Widescreen hack doesn't work here, models that are outside of the 4:3 ratio disappear.Maave
3.0-201Windows 7Intel Core i5-760 @ 2.8GHzATI Radeon HD 5850DX9, 2x IR, 4xAA, and running very smooth. Haven't noticed any negative effects from Cache Display Lists. XAudio2 distorted various sounds, using DSound instead.Maave
3.0-201Windows 7Intel Core i7-2620M @ 2.7GHzIntel HD 3000Using recommended settings and dx9 back-end. Its playable, with a consistent 30FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11FPS. Some audio issues but for the most part very good and consistent. Also playing in 720p and frame set to auto instead of native.cohn
3.0-415Windows 7Intel Core 2 Duo E8400 @ 3GHzNVIDIA GeForce GTX 260With recommended settings, XAudio2 and 2x native resolution I get almost perfect emulation speed, but will drop at larger boss fights to around 60% and snowy areas to around 80%. Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source. The alcove room sky bug mentioned in the wiki didn't trigger. Got a single crash after the second boss.
3.0-586Windows 7AMD Athlon II X4 640 @ 3GHzATI Radeon HD 4200With recommended settings works almost flawlessly. Lava, water, and snow sometimes lowers the FPS, but the FPS will go right back up if you turn the visor to scan mode. IMPORTANT: I don't know about other revisions, but save states are broken; loading a state results in a black screen.
3.0-631Windows 7Intel Core i7-920 @ 3.7GHzAMD Radeon HD 6950Absolutely fluid FPS even with 2.5x native on HLE audio, however, massive audio glitches occur (cracking, noise and 90% of sounds are wrong), LLE audio fixes this but yields a comparatively pathetic performance, even on 1x native with settings trimmed on extreme performance very annoying lags occur in fights with more than 2 opponents. LLE on a discrete thread seems to improve this a bit, but not satisfyingly. High FPS drops in large outside areas when water drops come onto the visor. UPDATE: I have recently found the solution: Enabling 'Accurate VBeam emulation' causes a slight lag and FPS-drop in the menu and just after entering new areas, but increases overall performance substantially and makes it well playable.
3.0-688Windows 7AMD Phenom II X2 550 Black Edition > X4 B50 @ 3.2GHzATI Radeon HD 4890Been playing for a few hours. Default settings yield 60FPS. Sometimes Audio is choppy. Random glitched noises appear when 'boss' fights start. Once in a while certain textures appear black. Works great otherwise.Oerg866
3.0-787Windows 7Intel Core i5-2450M @ 2.5GHzNVIDIA GeForce GT 635MRunning at 2x internal resolution, 720p screen res. Minor audio issues: sometimes audio clips make a crackling sound, sometimes they play at odd volumes and occasionally they don't play at all. Stable 50FPS, drops during cutscenes and action heavy sequences, but never drops below 30. It will sometimes freeze for a few seconds, but this has only happened twice so far and it corrects itself. Overall its a very stable game.
3.5-126Windows 7Intel Core i7-2670QM @ 2.2GHzNVIDIA GeForce GTX 560MRunning with D3D9, 1x native, 9xSSAA, EFB to Ram, Fog/Per-Pixel Depth and DSP HLE usually results in a solid 60FPS, although significantly lower during bosses/fights with Aerotroopers, still playable though having it beat it all the way through. Audio glitches are annoying but no big deal, all I ever encountered in that regard was music disappearing randomly or when loading Save StatesPhazon Lord
3.5-134Windows 8Intel Core i7-3520M @ 2.9GHzIntel HD Graphics 4000Occasional sound glitches, common for background music to drop out. After uncovering a large portion of the map, viewing it drops FPS dramatically (around 10FPS in some cases (this is ONLY for viewing the map)). Otherwise, runs consistently at 50FPS and 50VPS. Very playable. I don't use the LLE recompiler because it still appears to have the same sound issues, and will also decrease FPS, I would suggest you just deal with the sound issues, and use the HLE engine.QwertyMaster
3.5-380Windows 7Intel Core i7-5960X @ 4.5GHzNVIDIA GeForce GTX 980Perfect, no slowdowns due the great performance of i7 5960x and GTX 980, but, background music still stop, please fix itAngelX
3.5-2215Windows 8Intel Core i7-4700HQ @ 3.2GHzNVIDIA GeForce GTX 765MPlayable, 40-60FPS with proper config. Sound was perfect thanks to the new DSP HLE engine.Autofire
4.0-263Windows 8Intel Core i7-3630QM @ 2.4GHzNVIDIA GeForce GT 650MVery Playable, 45-60FPS, but VPS was a constant 60. Occasional loud static accompanied with cutscenes.nos770
4.0-4199Windows VistaIntel Pentium D @ 3.2GHzATI Radeon HD 3800Somewhat Playable, 40-50FPS, Particle effects and fire caused FPS to drop lower than 40, VPS was jumping from 60 to 45. Cutscenes ran mostly at 60 with exception of scenes with fire or explosions. Opening Visor and Entering Morph Ball caused short 2-3 second freeze, Levels with explorable space (such as the first) lag the most, in general, The game is playable, but not pretty.Madamunkey
4.0-4478Windows 8Intel Core i7-3520M @ 3.3GHzNVIDIA GeForce GT 640M LEPlayed with D3D, 1.5x resolution. Near perfect, slows down only in very large areas or when splashing in water for some reason. FPS is constantly at around 60, VPS is stable as well. Micro-stuttering still an issue but barely noticeable; the sound is fantastic with the HLE engine, not a single error. I managed to complete the game with minor problems; the x-ray and thermal visors failed to work once for some reason, but worked again after resetting the emulator. It crashed four times in total, always in the same situation; when entering rooms where purple energy enemies are found, those that can only be killed via wave beam, the game randomly crashed. In other cases a FIFO overflow error occurred, although it didn't stop the emulation or crash the game. This is very close to perfect, and my computer is nowhere near powerful for Dolphin. Modifications to the JIT and FIFO have made a huge difference.UDEM42
4.0-5347Windows 7Intel Core i7-4770K @ 4.2GHzNVIDIA GeForce GTX 660 TiPlayed through the pirate frigate section, it seems perfect and running at full speed. Using D3D, auto rescaling at 1920x1080, 2xAA 4xAF, other settings at defaults. The microstuttering is there but isn't really a problem. It was present at places like the pan over the frigate during the opening cutscene and using the morph ball for the first time. Each pause was 150ms or so. Repeating these actions did not result in stuttering since the shaders were cached.ThatBum
5.0-rc-34Windows 10Intel Core i5-6600K @ 4.5GHzNVIDIA GeForce GTX 970Final Verdict: At the expense of the unfortunate stuttering and slowdown issues (varying from mostly minor, to sudden Matrix-inducing moments), Metroid Prime looks absolutely stunning in Dolphin, running in 1080p widescreen at a mostly consistent 60FPS. What's more, there are no stretching artifacts or culling issues involved. Used Gamecube Controller, with Mayflash Adapter, and installed the Gamecube drivers via the Dolphin wiki itself.

Settings: Backend OpenGL (Direct3D seems to deliver similar performance), Enable Cheats (true), Force 16:9, V-Sync (true), 3x Native (1920x1584), 4xAA (4x SSAA is possible, but tends to cause more stuttering? it's difficult to say), Per-Pixel Lighting (true), Widescreen Hack (true) (don't forget to enable cheats or the following AR Code). AR Code Disable Culling (aka Widescreen Hack fix): 043451D0 38600001 043451D4 4E800020. Thanks to the community for the code. This fixes an issue where most objects that are outside of the original 4:3 FoV would turn invisible to try and save on graphical resources (a technique called Culling). This AR code is essential for Dolphin VR. Keep in mind certain visual effects still render incorrectly in a 4:3 aspect ratio, such as the 'Colour Correction' effect when Samus is underwater. You might also wish to disable the HUD and Helmet view within the game's Options. For a true native experience, set the aspect ratio to 4:3, disable Widescreen Hack, and disable the AR Code.All other settings left to default. It's hard to say if there's a performance difference with reduced/increased settings due to the micro stuttering issue that occurs regardless of settings. On a side note, Dolphin VR 4.0-9170-dirty with Oculus Rift DK2 and SDK 0.7 works well, drawback being choppy headtracking. With OpCode Replay Settings: Pullup 60FPS to 75FPS (true), and Disable Opcode Warnings (true), headtracking is smooth but geography will flash everywhere making the game quickly unplayable.

PyroPaperPlanes
4.0-7816Windows 7Intel Core i5-2500k @ 3.3GHzATI Radeon HD 6870Completed a 100% playthrough. D3D, auto rescaling, fullscreened to 1920x1080, all other graphics options set to default or auto. In certain areas there was extreme slowdown, namely the completed map screen for most sections, and the Chozo Temple, which made fighting Meta Ridley a tad difficult. There is also slowdown during special visor effects, such as when jumping into or exiting water, shooting a beam at a wall directly in front of you, or stuff splashing on it when killing Scarabs, but those were only a minor nuisance. The microstuttering shader cache issue still seems to exist here and there but the pauses were always extremely short and not too noticeable.BallsOfSteel
4.0-7873Windows 10Intel Core i7-3930K @ 4.2GHzNVIDIA GeForce GTX 780Game has terrible slowdown issues on OpenGL, but runs nearly perfectly on Direct3D, save a tiny bit of slowdown (about 57FPS) on the whole map view, and sometimes when landing in water. Stutter issue due to shader generation still exists, but it's not too bad. Used DSP HLE with the only issue being that some rooms in phendrana drifts have a slightly messed up echo effect, but last I checked this is a known issue. No sound issues otherwise; even the background music worked fine. Played through the entire game to 100% completion without a single issue otherwise. 1920x1080 fullscreen, auto rescaling, anti-aliasing, no texture filtering (I never use it as it often breaks things), and all the optimized defaults, including EFB to texture, which now works fine for the thermal and x-ray visors.Techjar
4.0-9222Windows 10Intel Core i7-4710HQ @ 3.3GHzNVIDIA GeForce GTX 860MPlayed through many times with DirectX11, 3x native resolution, 16x anisotropic filtering, 2x MSAA, and various compatibility settings. No issues whatsoever, aside from visor effects causing temporary slowdowns. Emulation is perfect, and the only limiter to graphics quality is my laptop hardware. If you want to play with 16:9 aspect ratio and widescreen hack, consider downloading a modified HUD for the best experience (I recommend looking into this; the game is simply stunning with the widescreen HUD!).Anonymous
4.0-9442Windows 10Intel Core i7-4770K @ 3.8GHzNVIDIA GeForce GTX 970Been playing to Phendrana and the only problem is the shader stuttering (read above). The only zone the shader stuttering was noticable was in Phendrana. Might be a stutter of 2 frames at most. Other than that it emulates flawlessly.

Settings used: General: DX11, V-Sync Enhancements: 6x Native (4k), 4x SSAA, 16x Anisotropic, Scaled EFB Copy, Per-Pixel Lightning, Widescreen Hack Hacks: Ignore Format Changes, Store EFB Copies to Texture Only, Disable External Buffer (XFB), Fast Depth Calculation, Disable Bounding Box Advanced: Crop. Currently running with Widescreen Hack and Widescreen HUD (don't forget to input the AR code 043452A8 C342CB78 to fix the culling on the sides (AR code only works on REV0 / 1.00).

Hetsig
5.0Windows 10AMD A4 7210AMD Radeon R5 GraphicsGood but a little choppy.Dogmander25
5.0-129Windows 10Intel Core i3-6320NVIDIA GeForce GTX 750 TIWorks great even on moderate hardware. Black bar problem is gone and shader stutter wasn't as bad as i remember but I did have a brief moment of lag right after the opening cut-scene. I only did the intro so far but I am impressed by how much better this game runs!IceStrike256
5.0-5421Windows 10Intel Core i3-3220 @ 3.3GHzNVIDIA GeForce GTX 1060Nearly perfect with default settings (OpenGL). Most of the stuttering on a fresh shader cache is confined to the intro; afterwards, things were a lot more smooth. Hybrid ubershaders eliminates the stuttering entirely, but for me using hybrid ubershaders with OpenGL caused massive slowdown to below 50% speed when looking at the map (gameplay is fine). Direct3D11 and Vulkan with ubershaders both fix stuttering as well and keep the map at full speed.Xerxes

Metroid Prime 1 Iso

Gameplay Videos

Metroid Prime 1 Gamecube Iso

Metroid series
GameCube
  • Metroid Prime(2002)
  • Metroid Prime 2: Echoes(2004)
  • Metroid Prime 2: Echoes Bonus Disc(2004)
Nintendo Wii
  • Metroid Prime 3: Corruption(2007)
  • Metroid: Other M(2010)
    • Metroid Prime (Trilogy)(2009)
    • Metroid Prime 2: Echoes (Trilogy)(2009)
    • Metroid Prime 3: Corruption (Trilogy)(2009)
  • Metroid Prime (Wii)(2009)
  • Metroid Prime 2: Dark Echoes (Wii)(2009)
  • Virtual Console
  • Metroid(1986/2007)
  • Super Metroid(1994/2007)
  • Metroid Prime 1 Iso Download

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